Payment fees explained
What it costs to collect money through your OverSkill app. Short version: the exact same fees as Whop, with zero markup from us.
When you charge for your app, you'll want to know exactly what each sale costs you. Here's the whole picture — no surprises.
The short answer
OverSkill charges the exact same fees as Whop — across the board — and we add zero markup on top.
Whop is the payment partner that securely processes every sale, handles taxes, and protects you from fraud and chargebacks. Whatever Whop charges is exactly what you pay. We don't tack on a single extra percent.
What that works out to
For a typical sale to a US customer paying by card:
- About 2.7% + $0.30 per successful card sale
That's it for most creators selling a digital product or subscription. A few situations cost a little more:
- International cards — add about 1.5%
- Currency conversion (buyer paying in another currency) — add about 1%
- Buy-now-pay-later (installments) — around 15%, charged through the financing partner
- Cashing out to your bank — a small payout fee (e.g. about $2.50 for next-day to a US bank)
One niche case: if you use your app to gate access to a Discord or Telegram community, Whop adds a 3% platform fee on those sales. It doesn't apply to normal app subscriptions or one-time purchases.
There are no monthly fees, no setup fees, and no per-user fees. You only ever pay when you actually make a sale.
Where to see the exact, always-current numbers
Because the rates are Whop's, the single source of truth is Whop's own fee page — always up to date:
If a customer ever asks you for the precise fee on a specific payment type, point them straight there. Whatever it says is what you pay through OverSkill.
Why we do it this way
Keeping fees identical to Whop means total transparency: there's no OverSkill cut
hidden in your checkout, and you can verify every number yourself. You get a real payment platform — cards, wallets, subscriptions, tax handling, fraud protection — at cost, with no platform markup on transactions.
What to read next
- Selling your app — turn on payments and start collecting
- Test your checkout without paying — run a free $0 test before your first real sale