Payments and selling

Charge for your app and get paid — subscriptions, one-time, or marketplace.

Selling your app

Charge for access. Monthly subs, one-time purchases, or a marketplace listing. Set it up in minutes.

Refunds and cancellations

How to handle refund requests and what happens when a customer cancels.

Setting prices and subscriptions

Pick a price model that fits your app — monthly, yearly, one-time, tiered, or all of the above.

Identity verification not working

If your payout identity verification keeps failing or looping, here's what to check — and how we escalate to our payments partner if it's still stuck.

Test your checkout without paying

Run a real $0 purchase through your own checkout to confirm the whole buy → sign in → access flow works — before a single customer arrives.

Identity verification — what and why

Before you can cash out, you'll verify your identity. Standard banking compliance. About 5 minutes.

Why your app cannot take payments even though you are verified

Being verified for payouts is not the same as being approved to accept payments. Finish your business details to unblock checkout.

Payment fees explained

What it costs to collect money through your Overskill app. Payments run on Whop. You pay Whop's published rates.

Paying affiliates to promote your app

If you sell your app through Overskill Payments, it already has an affiliate program built in — commissions are tracked on your product's referral links and paid automatically, and your affiliates don't need an Overskill account.

Apple Pay on your checkout

Apple Pay needs a one-time domain verification in your Whop dashboard before it shows up in your app's checkout. Here's how.

Checkout only works on your live app link

The preview window inside the editor can't run a real checkout. Test on your live app address instead — and here's how to tell which one you're looking at.

Setting up VAT-inclusive pricing & discount codes for your paid app

Selling in euros, pounds, or kronor? Build VAT into your price instead of adding it on top — plus how to create discount codes for your plans.

Why checkout is not working on my app

Checkout fails for exactly four reasons, and only one of them is your account setup. Work through them in this order — unpublished app first, then the address you're on, then the price you're pointing at — before you touch your verification.

Whop is retiring its older checkout on October 21

Whop is turning off its older built-in checkout on October 21, 2026. Some older Overskill apps still use it. Here's how to tell whether your app does and what to do.

Paid membership roles on new apps

Newer generated apps can add a paid role (usually Pro Member) when you describe a paid membership. Paying grants it. Canceling removes it.

Checkout styles your app can build

Pricing tables, free-trial paywalls, upgrade prompts, order add-ons, members-only areas — five checkout patterns the builder composes in your app's own look, with a prompt to copy for each.

Which payment methods will my buyers see?

Cards always — and Apple Pay, Google Pay, PayPal, Cash App, and local bank methods appear automatically based on where your buyer is and how your plan is priced. Nothing to switch on.

Need a hand?

Can't find what you're looking for here? Tell us what's missing and we'll help.